This is the second part of the creation of the October Image. The next step is to create the top of the table. I started off by creating a box which will be the main body of the tabletop. I made sure that when I created it I used lots of segments. I used about 15 for the each of the hieghts, Length and the width. This will then allow me to get the shape that I wanted for the table top. To get the curved edge I highlighted the edge of the the table and used the tool 'TurboSmooth'. This smoothed the edge to get the look that I wanted.
The next step was to add the texture to the table to give it more realism. I first found some textures off of the Internet and then transfered them into Adobe Photoshop. I then modifyed the Bitmap image and I then imported it into the Material Editor in 3Ds Max. I then transfered the material onto the Shapes that make up the Table. The Shader Basic Parameters that I used for the table materials was 'Metal'. This made the material look more like metal which was the look I was after.
The next stage of the October Image is to create the operating table where the body will be placed. The Body will have a sheet placed over it so that doesnt need to be much detail implemented into the table. To create the table I used the same technique that I used for the other table. I used cylinders for the legs and boxes for the actual surgery tabletop. The one difference of the operating table was to create wheels. I used cylinders that were rotatated and resized amd then moved into position. The wheels give the table more detail and make the image more interesting. I then added the same textures to the operating table as I have done for the other table.
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The next stage of the Image is to create the tools that will be placed onto the table. I created them using Splines which I then extruded the shapes. This made them look more like 3D images and added to the dark feeling of the picture. I had some trouble when I created the handle of the Saw. To create the handle I first create the outline by using the spline 'Line' tool. I then converted it into a 'Poly' and then extruded the face. This made it look more 3D. The next step was to create the whole in the handle. To do this I had to use the tool 'ProBoolean' to cut out the shape. I first create a sphere and then placed inside the handle where I wanted the hole to be. I then selected the 'ProBoolean' tool located in the Compound Objects Menu at the right hand of the screen. I then Subtracted the Sphere from the Handle and this gave me the shape that I wanted. I then had to add the textures to the tools to make them look more realistic and make them look part of the scene.
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This is what the tools look like when they are fully rendered and with the Textures.
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