Morning Dew Flower Part 3
This is the thrid part of the flower Morning Dew Flower 3D Image. I started the third part of this image by drawing a sphere on the end of one of the petals. This sphere is going to be one of the rain droplets. I converted the sphere into a poly and then changed the shape of the sphere to make it look more organic and rain drop like. A rain droplet shape could be anything and is quite random so I just shaped it so that it looked organic.
To give the petals some texture and some colour had to use the material editor menu to do this. I first selected the 'Blinn' shader for the
To make the rain droplet texture I had to use the Material editor. I first selected 'Translucent Shader' in the 'Shader Basic Parameters' menu. This will give the rain drop the watery look that I am looking for. I then changed the 'Diffuse' color to a light blue which will give the colour of the water. I tried this first with a white colour and it didnt look quite right. I then changed the 'Specular level' to 72 and the 'Glossiness' to 50. This will give the rain drop a shiny surface. I have also changed the opacity to 42 to make it look see-through. To add a reflection to the surface of the rain drop I have used a 'Raytrace' map to the Reflection option. This is located in the 'Maps' menu. I have then added a map to the 'Refraction' option to refract an image. The image that I used for this is the same as the background. This will make the rain droplets look like they are part of the scene and give the scene realisim. Once I had got the final shape and texture for the rain droplet I then duplicated it quite a few times and then spread them around the flower to make it look like morning dew that had settled on the flower.
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